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Warhead Keep
Warhead is everywhere. It is less a place than a state of mind. Nonetheless, Warhead does have a central location. In the Far East, just beyond the border of the Walk of Man, and north of the border of the Azuremar Plains. The large training range they created there to begin their initial goals blended into their quickly forming liberty city, and became known at some point as Warhead Keep. In short order, an interesting new society was founded on the ancient patriotic ideals espoused by Robert A. Heinlein in his novel Starship Troopers. The General, who is, generally speaking, in office until he chooses to retire, presides over the Colonels' Senate, which functions much the same as a typical democratic senate. Warhead Keep itself is a massive walled city, with many utilitarian barracks, motor pools and officers' housing facilities surrounding a liberty city and residential housing district with a quaint pastoral feel, like a European mountain village with an almost German atmosphere. There are more than an average numbers of bars, but also many sit-down restaurants, open-air cafes and many theaters and sports fields for both families and troops to relieve tension and enjoy themselves. The many colonial bases for Warhead are typically basic military base structures built behind solid walls, located within an hour's driving distance of a town which can be used for free time, and which have a very strong utilitarian air to them. The citizens of Warhead all live above the poverty line, except for those who live below it by choice. There's always work to be done, be it civilian, civil service or military. Anyone who needs housing and food can always perform grunt work for the military and receive a hot meal and a place to sleep in exchange for a good day's work doing whatever needs doing. Very few citizens, or even officers, become wealthy by traditional standards, but making a comfortable living requires only a little elbow grease and some ingenuity. Locals of Warhead are patriotic and adventurous. The idea that it's their duty to help make their community a better place is drilled into their heads from a young age. They tend to be open and friendly to visitors, though their soldiers and police aren't afraid to growl at those who stray into areas off limits to civilians and foreigners. When they come of age, many young Warhead citizens spend a year or more wandering the continent of Youzem or Neo Titania doing odd jobs or mercenary work to learn about the world around them. Warhead does business with all of the factions of The Council of Avalon. As a result, they keep their business as cordial as possible. However, outside observers note that they seem to have a natural bias against Xanadu and Aquilon. |
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